2010
03.14

Making time in Zbrush

Impressive model built by one of the creators of zbrush, it uses some fancy new features that they’re keeping under wraps for now :)

www.zbrushcentral.com

2010
03.11

Youtube

I’ve setup a youtube channel to put some turntable animations on, some models are just easier to read if you can see them from all angles, might even put some tutorials on there some day :)

www.youtube.com/user/squid82

2010
02.28

First Blender render

playing about with Blender, really like the interface of the new release. I like the way it handles SSS, can create some nice looking plastic material with it.

2.5 is still a bit buggy and took ages to import obj files, but it’s looking good for an alpha release

some more good Blender stuff at www.blendercookie.com

2010
02.24

UV Master plugin for zbrush

pixologic does it again, makes a huge headache so much easier

www.zbrushcentral.com

2010
02.21

Photos

Added a page for photos, some daft ones in there at the moment. Hopefully I’ll have some nice ones after my trip to Alaska.

2010
02.21

Blender

Good learning resource for blender, tons of video tutorials. Blender is looking very powerful these days, impressive feature list for something that’s available for free.

www.blendervideos.com

2010
01.17

Awesome model print service

The folks at www.ownage.com do an amazing job of “printing” and painting custom figures, probably get one of mine done when I make something a bit special. They use toy quality plastic rather than the powdery stuff that most other companies seem to favour.

few pics and info on zbrush central

2010
01.13

Sgt Thumper

spent a couple of days putting this one together, built entirely in zbrush

sgt-thumper

2009
08.11

Toon Robot

messing about with the sketch module in c4d, works well on characters.. would be interesting to see a whole scene rendered this way

edit: fiddled about with the layout, going for a comic book feel

2009
06.20

zspider

a bit of an update on the spider I modelled years ago, went a bid mad with bumpy details… one of the things to learn with zbrush appears to be knowing when to stop!

zspider

big version here