2010
02.28
playing about with Blender, really like the interface of the new release. I like the way it handles SSS, can create some nice looking plastic material with it.
2.5 is still a bit buggy and took ages to import obj files, but it’s looking good for an alpha release

some more good Blender stuff at www.blendercookie.com
2010
02.24
pixologic does it again, makes a huge headache so much easier
www.zbrushcentral.com
2010
02.21
Added a page for photos, some daft ones in there at the moment. Hopefully I’ll have some nice ones after my trip to Alaska.

2010
02.21
Good learning resource for blender, tons of video tutorials. Blender is looking very powerful these days, impressive feature list for something that’s available for free.
www.blendervideos.com
2010
01.17
The folks at www.ownage.com do an amazing job of “printing” and painting custom figures, probably get one of mine done when I make something a bit special. They use toy quality plastic rather than the powdery stuff that most other companies seem to favour.
few pics and info on zbrush central
2010
01.13
spent a couple of days putting this one together, built entirely in zbrush

2009
08.11
messing about with the sketch module in c4d, works well on characters.. would be interesting to see a whole scene rendered this way
edit: fiddled about with the layout, going for a comic book feel

2009
06.20
a bit of an update on the spider I modelled years ago, went a bid mad with bumpy details… one of the things to learn with zbrush appears to be knowing when to stop!

big version here
2009
06.11
playing about with zbrush.. not sure whether I prefer this to mudbox or not, bought this a while ago though.. and I’ll be getting version 4 for free because of pixologic awesome upgrade policy, just wish the interface was a bit more familiar

another program for doing this sort of stuff is 3D Coat.. think I’ll stay away from that one though, the EULA is more than a little strange
info here
2009
06.06
robot concept, going to start building soon.. played around with lighting and glow to get an idea of what the final model might look like
